inverarity: (Orion)
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Finishing it: my current project



So now that AQATSA is finished and all posted, I have finally been able to get moving again on that other writing project.

Okay, why be coy about it? No, sorry, it's not the sequel to Hogwarts Houses Divided (which I do still plan to write... someday.) It's a novel. An original novel. A science fiction novel. One I would like to get published.

Oddly enough, I have exactly the same feelings looking over my early drafts of this book that I do when looking over my fan fiction: "OMG this sucks!" With the addition of "Who am I kidding that this will ever be publishable?"

I also have exactly the same problems in writing it that I do when I'm writing my fan fiction: namely, I have scenes I want to include but I'm not sure how to connect them. I know how I want it to end, but I'm not sure how to get there. I have the characters and the setting all in motion, but big gaping plot holes that I don't know how to plug.

There is a part of me that wants to put it down and get to work on AQATWA, which would be, you know, something new and fresh to work on and simultaneously a return to the familiar. But I told myself when I started writing AQATSA that I would alternate between it and my original novel, and eventually found I couldn't really work on two projects at once, so AQATSA took over. So I'm trying to keep to my resolution not to start writing AQATWA until I have finished at least the first draft of the novel. My goal is to do that by the end of this year, and my informal goal is to finish it sooner than that. (Oh hey, that's also exactly what I said about AQATSA, isn't it?)

SF Novel currently stands at about 62K words. I am aiming to keep it under 100K words, or at least not much over, because unlike fan fiction, I don't have the liberty of being able to write as many chapters as I feel like writing. Unpublished authors are very rarely allowed to publish 200,000-word doorstoppers as their debut novel. Publishers won't invest in a book of that size unless they're pretty damn sure it's going to be a bestseller.

I have no idea if it will be publishable. Even if it is good enough (let's not go there again; yes, I know, a lot of you think I am publishable, and on my good days, I do too), it is, frankly, a rather old-school space opera that is based on an idea and an inspiration I had, and not much in fashion nowadays. Although it sort of straddles the line between adult and YA SF (which is to say, I did not start writing it specifically as a YA novel, but the protagonists are teenagers, which means it would almost certainly be marketed and shelved as YA nowadays). Depending on who you ask, YA SF is trending right now. On the other hand, chasing trends is a fool's game that many aspiring authors foolishly play. So I'm just writing the story I want to write and when it's done.... well, we'll see.

In any case, when I finish SF Novel, I will begin AQATWA. That way, even while I am still indulging in fan fiction, at least I can say I have a complete manuscript I'm trying to get published.

Kill it dead!



So, a little go.

May 28, 2012 vs. MFOG (12-kyu). MFOG=black

This is beautiful. I was white. MFOG was playing at the 12-kyu level. I slaughtered it. That is a 79.5-point victory, yo.

The computer tried to invade in the upper right, and I just cut it to pieces. In the lower left corner, for some reason the computer let me invade and keep invading; I thought I'd trim a few points off its enclosure, and ended up taking the entire corner. I went back and played that sequence over, this time making the computer defend the corner the way it should have, and I still won by 34.5 points.

My play is still very uneven, though. I am starting to beat 12-kyu more often than not, but sometimes I still get massacred.

Anyway, here is a dead-stupid Life And Death problem for you. And by "dead stupid," I mean that I missed it. It is from an actual game I was playing:

Kill it dead

I was black. I have that white group on the right side completely surrounded. Now, your objective: Kill it dead. There is one move that will instantly render it a dead group and it should be dead obvious.

Go on, think about it. Don't take too long.

Need a hint?

two ways to kill

Either one of these moves will kill it dead. b is better, but even if you play a, there is nothing white can do to save itself unless you screw up, which I did. I played 'a', white played the point above 'a', and I, in "mindlessly following a pattern" mode, connected below, and then white played 'b'. Duoh! Just like that, white has snatched victory from the jaws of defeat by making two eyes.

I still won the game, but I sure felt stupid.

Lastly, here's an object lesson is "making sure you kill it while you can" (or "It ain't dead until it's dead"). You might think the white group in the corner here is safely dead, and you'd be mostly right. Unless you fail to either finish off that lone white stone, or add one other defensive black stone. If you don't do that, white has a chance to bite you. Do you see where? I have several times lost a "safe" group because I didn't finish the job of killing off the group it was fighting, or else securing an iron-clad guaranteed two eyes.

kill it dead again

Date: 2012-05-29 12:55 am (UTC)
From: [identity profile] tealterror0.livejournal.com
White plays two spots below the lone white stone (call that spot A). If Black then captures the lone white stone, White plays one down and one to the left of A (call this spot B) and ends up capturing the huge black group. If Black doesn't capture the lone white stone and instead plays at B, then White captures the black stone and I think barely ends up winning the resulting liberties race.

Also, if you just happen to want my help with the SF novel (bouncing ideas off, reading through a draft and giving comments, or anything else), I'm willing to offer it. :) No offense will be taken if you refuse of course.

Date: 2012-05-29 02:42 am (UTC)
ext_402500: (Go)
From: [identity profile] inverarity.livejournal.com
You finally have an avatar!

Yup, I went through a bunch of sequences, and the best black can do, if white plays at the 'A' point, is to connect the black stone in atari on the left. White will then take the lower group, but black can make two eyes with the upper one by capturing the lone white stone. If black tries to save the whole corner by playing at 'B', then white will win the liberty race and kill all the black stones.

I am not sure what I will do for betaing once I am finished with SF Novel, but probably I'm going to try one of the online critique groups like Critters.

Date: 2012-05-29 02:50 am (UTC)
From: [identity profile] tealterror0.livejournal.com
I felt kind of bland without one, lol. I might even start making some posts of my own this summer. We'll see...

I am not sure what I will do for betaing once I am finished with SF Novel, but probably I'm going to try one of the online critique groups like Critters.

Mm, that's fair enough. Just wanted to make the offer.

Date: 2012-05-29 02:59 am (UTC)
ext_402500: (Default)
From: [identity profile] inverarity.livejournal.com
I may ask for your help as well. :) I just kind of feel like I want to keep a separation between my fan fiction and my original fiction, y'know?

Date: 2012-05-29 03:43 am (UTC)
From: [identity profile] tealterror0.livejournal.com
Perfectly understandable. :)

Date: 2012-05-29 06:19 am (UTC)
From: [identity profile] crinklebat.livejournal.com
I'm also writing my first original SF novel! Definitely blog about your experience with Critters if you decide to go that route as I'm not entirely sure what I'm going to do with my ms once I've declared it worthy of sharing with the world.

Date: 2012-05-30 12:51 am (UTC)
From: [identity profile] rheymus.livejournal.com
"Depending on who you ask, YA SF is trending right now. On the other hand, chasing trends is a fool's game that many aspiring authors foolishly play."

But during the time it takes to write it, the trend will change. Write the story, when the story is done, check out the current trend and add bells and whistles appropriate to the new trend.

Date: 2012-05-30 05:10 am (UTC)
From: [identity profile] bridgette dutta portman (from livejournal.com)
Hi Inverarity --

So, I've been lurking throughout AQATSA, and finally decided I ought to come out of the shadows and leave a comment. (Probably shouldn't have waited until after the book was over, but hey. I procrastinate.) I'm greatly enjoying your series (currently reading Lands Below, which I hadn't previously read.) I've left sporadic reviews on FF.net as SSJ Leia.

I'm glad to hear you're working on an original novel. I'd love to read it! When I was younger I tried to write a sci-fi/fantasy novel...worked on it for a few years before I realized how utterly horrid it was. But you're a very strong writer, and I'm confident your work will be outstanding. I've enjoyed your book reviews as well. :-)

Date: 2012-05-30 05:18 am (UTC)
From: [identity profile] bridgette dutta portman (from livejournal.com)
One question -- is Go similar to the ancient Greek game of Petteia? I know it's also played on a board with black and white stones. The object is to surround and capture opponents' pieces.

Date: 2012-05-30 06:28 am (UTC)
From: [identity profile] tealterror0.livejournal.com
Hmm. I looked up Petteia on Google. Certainly there are some interesting similarities--the black and white stones, capturing stones by surrounding them. But there are a lot of differences too. Go starts with an empty board; people place stones on the board one at a time. The goal is to surround as many points as you can with your stones (called "territory"); capturing stones is done by surrounding an enemy group on all sides and that adds to your territory. So a few similarities, but they play very differently.

Still though, the similarities are interesting. And according to this website, the Japanese game Hasami Shogi has a lot more similarities than Go does. It's probably not unreasonable to guess that one was the result of the other (or they influenced each other), despite being on opposite sides of the world.

Date: 2012-05-30 11:33 am (UTC)
ext_402500: (Default)
From: [identity profile] inverarity.livejournal.com
Hah, I posted my reply before seeing yours.

Date: 2012-05-30 02:45 pm (UTC)
From: [identity profile] tealterror0.livejournal.com
We even linked to the same website, lol. Great minds think alike? ;) [Well, it was probably more that it was the first result when you type "petteia" into Google but...]

Incidentally, the article didn't state petteia is similar to shogi, but rather to hasami shogi, a variant with rules that are basically exactly the same as the speculated petteia rules. (Honestly it's different enough from regular shogi that I wouldn't call it a variant, but it shares a name so what can you do.)
Edited Date: 2012-05-30 02:49 pm (UTC)

Date: 2012-05-30 11:32 am (UTC)
ext_402500: (Default)
From: [identity profile] inverarity.livejournal.com
I'd never heard of Petteia before. According to this page (http://www.aerobiologicalengineering.com/wxk116/Roman/BoardGames/petteia.html), though, it may have been more similar to shogi (which is a game I have not learned).

Date: 2012-05-30 06:39 pm (UTC)
From: [identity profile] bridgette dutta portman (from livejournal.com)
Very interesting...I know little about Petteia, myself, other than what I've checked out online (I think I got all my info from that same website). It's interesting how similar certain ancient games were. Either they influenced each other, or there's something in the human psyche that predisposes us toward certain types of games. (These clearly seem related to warfare; maybe they stemmed from people mapping out battle plans.)

AQATSA

Date: 2012-05-31 09:03 pm (UTC)
From: [identity profile] dutchostrich.livejournal.com
Just out of curiousity, and some laziness as well I guess, are you going to ake AQATSA available for download? For an easy reread? :)

Re: AQATSA

Date: 2012-05-31 09:16 pm (UTC)
ext_402500: (Default)
From: [identity profile] inverarity.livejournal.com
Yes. I haven't put the ebook together yet, but I will be doing that soon.

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